Reflections are not seen immediately within the “Viewport”, in addition, some other surface properties (bump, displacement) will not come into existence until you render the scene. ![]() Then decrease the value of the “Glossy Roughness” slider. ![]() Step 3: Increase the value to 1.00 within the “Glossy Reflectivity” slider. Within the “Surface” pane, select the “Editor” tab and then select the surface that you wish to add a reflection to. Step 2: Mirror(s) may have multiple surfaces (back, side, front, etc.). Step 1: Select the mirror in the “Scene” pane. For this example, we will discuss how to place a reflection on a mirror surface. ![]() Reflections can be placed on surfaces such as a mirror, window, inanimate objects, and eyes.
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